Human-object interaction (HOI) detection is a task of identifying a set of interactions in an image, which involves the localization of the subject (i.e., humans) and target (i.e., objects) of interaction, and the classification of the interaction labels.
Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open challenge, requiring the avatar to perform text-aligned interactions with surrounding objects. This challenge stems from the need for environmental perception and the control-quality dilemma in GHOI generation. To address this, we propose a novel dual-stream framework, InteractAvatar, which decouples perception and planning from video synthesis for grounded human-object interaction. Leveraging detection to enhance environmental perception, we introduce a Perception and Interaction Module (PIM) to generate text-aligned interaction motions. Additionally, an Audio-Interaction Aware Generation Module (AIM) is proposed to synthesize vivid talking avatars performing object interactions. With a specially designed motion-to-video aligner, PIM and AIM share a similar network structure and enable parallel co-generation of motions and plausible videos, effectively mitigating the control-quality dilemma. Finally, we establish a benchmark, GroundedInter, for evaluating GHOI video generation. Extensive experiments and comparisons demonstrate the effectiveness of our method in generating grounded human-object interactions for talking avatars. Project page: https://interactavatar.github.io
As LLMs expand from assistance to decision support, a dangerous pattern emerges: fluent agreement without calibrated judgment. Low-friction assistants can become sycophantic, baking in implicit assumptions and pushing verification costs onto experts, while outcomes arrive too late to serve as reward signals. In deep-uncertainty decisions (where objectives are contested and reversals are costly), scaling fluent agreement amplifies poor commitments faster than it builds expertise. We argue reliable human-AI partnership requires a shift from answer generation to collaborative premise governance over a knowledge substrate, negotiating only what is decision-critical. A discrepancy-driven control loop operates over this substrate: detecting conflicts, localizing misalignment via typed discrepancies (teleological, epistemic, procedural), and triggering bounded negotiation through decision slices. Commitment gating blocks action on uncommitted load-bearing premises unless overridden under logged risk; value-gated challenge allocates probing under interaction cost. Trust then attaches to auditable premises and evidence standards, not conversational fluency. We illustrate with tutoring and propose falsifiable evaluation criteria.
Shared control improves Human-Robot Interaction by reducing the user's workload and increasing the robot's autonomy. It allows robots to perform tasks under the user's supervision. Current eye-tracking-driven approaches face several challenges. These include accuracy issues in 3D gaze estimation and difficulty interpreting gaze when differentiating between multiple tasks. We present an eye-tracking-driven control framework, aimed at enabling individuals with severe physical disabilities to perform daily tasks independently. Our system uses task pictograms as fiducial markers combined with a feature matching approach that transmits data of the selected object to accomplish necessary task related measurements with an eye-in-hand configuration. This eye-tracking control does not require knowledge of the user's position in relation to the object. The framework correctly interpreted object and task selection in up to 97.9% of measurements. Issues were found in the evaluation, that were improved and shared as lessons learned. The open-source framework can be adapted to new tasks and objects due to the integration of state-of-the-art object detection models.
Egocentric Human-Object Interaction (EHOI) analysis is crucial for industrial safety, yet the development of robust models is hindered by the scarcity of annotated domain-specific data. We address this challenge by introducing a data generation framework that combines synthetic data with a diffusion-based process to augment real-world images with realistic Personal Protective Equipment (PPE). We present GlovEgo-HOI, a new benchmark dataset for industrial EHOI, and GlovEgo-Net, a model integrating Glove-Head and Keypoint- Head modules to leverage hand pose information for enhanced interaction detection. Extensive experiments demonstrate the effectiveness of the proposed data generation framework and GlovEgo-Net. To foster further research, we release the GlovEgo-HOI dataset, augmentation pipeline, and pre-trained models at: GitHub project.
Understanding the physical world, including object dynamics, material properties, and causal interactions, remains a core challenge in artificial intelligence. Although recent multi-modal large language models (MLLMs) have demonstrated impressive general reasoning capabilities, they still fall short of achieving human-level understanding of physical principles. Existing datasets for physical reasoning either rely on real-world videos, which incur high annotation costs, or on synthetic simulations, which suffer from limited realism and diversity. In this paper, we propose a novel paradigm that leverages glitches in gameplay videos, referring to visual anomalies that violate predefined physical laws, as a rich and scalable supervision source for physical world understanding. We introduce PhysGame, an meta information guided instruction-tuning dataset containing 140,057 glitch-centric question-answer pairs across five physical domains and sixteen fine-grained categories. To ensure data accuracy, we design a prompting strategy that utilizes gameplay metadata such as titles and descriptions to guide high-quality QA generation. Complementing PhysGame, we construct GameBench, an expert-annotated benchmark with 880 glitch-identified gameplay videos designed to evaluate physical reasoning capabilities. Extensive experiments show that PhysGame significantly enhances both Game2Real transferability, improving the real world physical reasoning performance of Qwen2.5VL by 2.5% on PhysBench, and Game2General transferability, yielding a 1.9% gain on the MVBench benchmark. Moreover, PhysGame-tuned models achieve a 3.7% absolute improvement on GameBench, demonstrating enhanced robustness in detecting physical implausibilities. These results indicate that learning from gameplay anomalies offers a scalable and effective pathway toward advancing physical world understanding in multimodal intelligence.
Video generation models have recently achieved impressive visual fidelity and temporal coherence. Yet, they continue to struggle with complex, non-rigid motions, especially when synthesizing humans performing dynamic actions such as sports, dance, etc. Generated videos often exhibit missing or extra limbs, distorted poses, or physically implausible actions. In this work, we propose a remarkably simple reward model, HuDA, to quantify and improve the human motion in generated videos. HuDA integrates human detection confidence for appearance quality, and a temporal prompt alignment score to capture motion realism. We show this simple reward function that leverages off-the-shelf models without any additional training, outperforms specialized models finetuned with manually annotated data. Using HuDA for Group Reward Policy Optimization (GRPO) post-training of video models, we significantly enhance video generation, especially when generating complex human motions, outperforming state-of-the-art models like Wan 2.1, with win-rate of 73%. Finally, we demonstrate that HuDA improves generation quality beyond just humans, for instance, significantly improving generation of animal videos and human-object interactions.
Achieving pronunciation proficiency in a second language (L2) remains a challenge, despite the development of Computer-Assisted Pronunciation Training (CAPT) systems. Traditional CAPT systems often provide unintuitive feedback that lacks actionable guidance, limiting its effectiveness. Recent advancements in audio-language models (ALMs) offer the potential to enhance these systems by providing more user-friendly feedback. In this work, we investigate ALMs for chat-based pronunciation training by introducing L2-Arctic-plus, an English dataset with detailed error explanations and actionable suggestions for improvement. We benchmark cascaded ASR+LLMs and existing ALMs on this dataset, specifically in detecting mispronunciation and generating actionable feedback. To improve the performance, we further propose to instruction-tune ALMs on L2-Arctic-plus. Experimental results demonstrate that our instruction-tuned models significantly outperform existing baselines on mispronunciation detection and suggestion generation in terms of both objective and human evaluation, highlighting the value of the proposed dataset.
The increasing availability of high-resolution satellite imagery, together with advances in deep learning, creates new opportunities for enhancing forest monitoring workflows. Two central challenges in this domain are pixel-level change detection and semantic change interpretation, particularly for complex forest dynamics. While large language models (LLMs) are increasingly adopted for data exploration, their integration with vision-language models (VLMs) for remote sensing image change interpretation (RSICI) remains underexplored, especially beyond urban environments. We introduce Forest-Chat, an LLM-driven agent designed for integrated forest change analysis. The proposed framework enables natural language querying and supports multiple RSICI tasks, including change detection, change captioning, object counting, deforestation percentage estimation, and change reasoning. Forest-Chat builds upon a multi-level change interpretation (MCI) vision-language backbone with LLM-based orchestration, and incorporates zero-shot change detection via a foundation change detection model together with an interactive point-prompt interface to support fine-grained user guidance. To facilitate adaptation and evaluation in forest environments, we introduce the Forest-Change dataset, comprising bi-temporal satellite imagery, pixel-level change masks, and multi-granularity semantic change captions generated through a combination of human annotation and rule-based methods. Experimental results demonstrate that Forest-Chat achieves strong performance on Forest-Change and on LEVIR-MCI-Trees, a tree-focused subset of LEVIR-MCI, for joint change detection and captioning, highlighting the potential of interactive, LLM-driven RSICI systems to improve accessibility, interpretability, and analytical efficiency in forest change analysis.
We present a novel approach for egocentric action recognition that leverages 2D point tracks as an additional motion cue. While most existing methods rely on RGB appearance, human pose estimation, or their combination, our work demonstrates that tracking randomly sampled image points across video frames can substantially improve recognition accuracy. Unlike prior approaches, we do not detect hands, objects, or interaction regions. Instead, we employ CoTracker to follow a set of randomly initialized points through each video and use the resulting trajectories, together with the corresponding image frames, as input to a Transformer-based recognition model. Surprisingly, our method achieves notable gains even when only the initial frame and its associated point tracks are provided, without incorporating the full video sequence. Experimental results confirm that integrating 2D point tracks consistently enhances performance compared to the same model trained without motion information, highlighting their potential as a lightweight yet effective representation for egocentric action understanding.




Human-object interaction (HOI) detection aims to localize human-object pairs and the interactions between them. Existing methods operate under a closed-world assumption, treating the task as a classification problem over a small, predefined verb set, which struggles to generalize to the long-tail of unseen or ambiguous interactions in the wild. While recent multi-modal large language models (MLLMs) possess the rich world knowledge required for open-vocabulary understanding, they remain decoupled from existing HOI detectors since fine-tuning them is computationally prohibitive. To address these constraints, we propose \GRASP-HO}, a novel Generative Reasoning And Steerable Perception framework that reformulates HOI detection from the closed-set classification task to the open-vocabulary generation problem. To bridge the vision and cognitive, we first extract hybrid interaction representations, then design a lightweight learnable cognitive steering conduit (CSC) module to inject the fine-grained visual evidence into a frozen MLLM for effective reasoning. To address the supervision mismatch between classification-based HOI datasets and open-vocabulary generative models, we introduce a hybrid guidance strategy that coupling the language modeling loss and auxiliary classification loss, enabling discriminative grounding without sacrificing generative flexibility. Experiments demonstrate state-of-the-art closed-set performance and strong zero-shot generalization, achieving a unified paradigm that seamlessly bridges discriminative perception and generative reasoning for open-world HOI detection.